Game Version: 0.4.0.3692 (Early Access)

Options

Samples:
Logistics Efficiency
0
Throwing Efficiency
0
Factory Efficiency
0
Alchemy Skill
0
Fuel Efficiency
0
Fertilizer Efficiency
0
Sales Ability
0
Negotiation Skill
0
Customer Management
0
Relic Knowledge
0

Research Levels

Logistics Efficiency
Logistics Speed +0%
Throwing Efficiency
Throwing Speed +0%
Factory Efficiency
Device Production Speed +0%
Alchemy Skill
Extractor Output +0%
Fuel Efficiency
Fuel Value +0%
Fertilizer Efficiency
Nutrient Value +0%
Sales Ability
Shop Profit 100%
Negotiation Skill
Shop Profit 100%
Customer Management
Shop Profit 100%
Relic Knowledge
Shop Profit 100%

Welcome to Early Access! Help improve the site by reporting incorrect recipes or items in the #codex channel on the discord

Changelog

December 21st 2025
Updates
  • Fixed quicklime and a few other items costing too much (thanks lemon10)
  • Use the "heat per copper" value from the options menu for heat calculations
  • Fixed some recipe selector issues on the production planner
  • Add total cost to production planner
  • Fixed coke powder recipe (thanks sparr)
December 20th 2025
Updates
  • Add URL-parsing to cauldron calculator for easier sharing
  • Fix cauldron recipes with the same distance, such as 129 -> turquoise and black powder
  • Fix some items not showing as potential inputs in the cauldron calculator
  • Add clear selection button to cauldron calculator
  • Fixed bug where nursery was not being fully used in production planner in some cases
  • Added "-" and "+" buttons in the cauldron calculator to quickly change inputs
  • Added crafting time and heat calculation to cauldron calculator
  • Added wiki page
  • Added options in the top left: dark mode, currency display, heat per copper, and default fertilizer
  • Added recipe selection in the production planner for items with multiple recipes (BETA)
December 19th 2025
Updates
  • Fix Research scaling after level 12
  • Added cauldron value display to item selector on cauldron calculator
  • Added url parameters to the production planner for easier sharing
  • Made arrows up/down instead of left/right in the research bar to save horizontal space
  • Fixed CSS styling on device/[device] page
  • recipe/[recipe] page is now affected by research bonuses
  • Fixed Philosopher's Stone not working in cauldron
  • Fixed steel gear recipe (15sec -> 16 sec) - thanks Rai
  • Paradox calculator now shows all items
  • Fixed sulfuric acid recipe, Resonant Catalyst recipe, alchemy skill affecting alembic (thanks again Cryokinesis)
  • Added "allow duplicate ingredients" checkbox on reverse lookup in cauldron calculator
  • Fix fairy dust cost
  • Fix silver ingot cost
  • Added Fairy Tear recipe
  • Fix extractor calculator calculation
December 18th 2025
Updates
  • Added more details in relic page
  • Production planner: Added fractional device counts, added byproducts
  • Fixed formatting of numbers on some pages
  • Fixed costs not being calculated if navigating directly to some pages
  • Fixed issue where a refresh was needed to get updated factory efficiency value
  • Added small up and down arrows on the research bar to allow values to be changed without bringing up the full dialog
  • Fixed a bug where a heat-consuming device would have the wrong value if it was the last device in the chain
  • Added a popup showing fuel consumption details when clicking on a fuel-consuming device in the production planner
  • Added some details to the FAQ about heating devices in the production planner
  • Fix item costs not showing in item page recipes
  • Fix cauldron calculation and missing items (Thanks Chris and Cryokinesis)
December 17th 2025
Updates
  • Added a timeout in the cauldron calc so that it will tell you if no recipes are found
  • Fixed production planner for items with percentage output like steel ingot
  • Added recipes for emerald and moonlit soap
  • Reclassified logs and coal ore to both Raw Materials and Fuels
  • Fixed fuel efficiency research not affecting production planner
  • Removed link from banner since it wasn't working
  • Fixed precision of number displays in recipes page
  • Fix nav bar formatting
  • Show upgrade bonus in fuel page
  • Fix production planner fuel calculation (again)
  • Improved Heating Calculator
  • Alchemy skill now affects production planner
  • Capitalized items and devices in production planner
December 16th 2025
Updates
  • In production planner, added: fuel selector, fuel consumption, belt utilization, and production summary
  • Added EXP calculator
  • Removed Diamond calculator
  • Add height value for Extractor Calculator
  • Fixed limestone/stone icons (Thanks s1999118)
  • Fixed Sol not having EXP value
  • Added arcane processor and arcane shaper images
  • Added moon tear recipe
  • Fixed sidebar nav not showing all item categories
December 15th 2025
Updates
  • Added the Cauldron Calculator
  • Added icons to navigation menu
  • Fixed recipe for growth potion (thanks Phlarekat)
  • Fixed a number of other missing recipes and items
  • Added EXP graph in Game Mechanics page
  • Added coins to cauldron calc and fixed bug (thanks starfish)
December 14th 2025
Updates
  • Update Herb Calculator to work with Early Access version
  • Fixed upgrades menu to match Early Access version
  • Changed how the cost calculation works, should be much faster now
  • Updated the production planner to use fertilizer
  • Updated the herb calculator to use the logistics research to cap the Max speed
  • Updated heat calculations to use the research bonus
December 13th 2025
Updates
  • Added daily profit calculator
  • Added fertilizer option to production planner (WIP)
  • Added many of the remaining items and recipes
  • Updated to game version 0.4.0.3669 (updated fertilizer cost to use 1 plant ash instead of 2)
  • Updated heating calculator to actually be useful
  • Added "display currency as" in daily profit calculator
  • Fixed some recipes and icons
December 12th 2025
Updates
  • Fix building icons in production planner
  • Update the /items/[category] pages to show useful data like nutrients for fertilizer, heat for fuels, and exp for relics
December 11th 2025
Updates
  • Added items, devices, and recipes from Early Access version
  • Added paradox calculator
  • Switched to javascript, real-time cost calculation rather than python based pre-computed cost calculation
  • Removed countdown timer
December 10th 2025
Updates
  • Added global research levels
  • Added better cost breakdown on individual item page
  • Added production rates to recipes page
  • Added "Number of Devices" input type to the production planner
December 9th 2025
Updates
  • Fixed typo on Rotten log (Thanks Rama)
  • Fixed bug in the production planner where lines were not drawn correctly
  • Removed top navigation bar since it was a duplicate of the left nav bar
  • Added extractor calculator to calculators page
  • Fixed recipe display on device page
  • Fixed all-items page losing CSS styling on re-sort
  • Added copper per minute on inputs in the production planner
  • Add nutrient per second data
  • Add better item selector to the production planner
  • Added real-time update of the lines connecting devices in production planner
December 6th 2025
Updates
  • Added collapsible menus in the left nav bar
  • Added external link icons
  • Added Game Mechanics page
  • Added Fuel efficiency calculator to the heat calculator page
  • Minor visual improvements, navigation pane status persists
  • Added extractor calculator
December 5th 2025
Updates
  • Fixed Saturn costing clay instead of brick (thanks Cryokinesis)
  • Fixed small gear recipe (thanks Johnson E)
  • Updated herb calculator: included growth potion, added nutrient table
  • Added Item costs to recipes in the item page
  • Fixed costs for steel, coke, malachite, and a few others
December 4th 2025
Updates
  • Added left nav bar navigation
  • Added changelog
  • Fixed bug in production planner where the raw resource amount was improperly calculated
  • Updated item cost calculation
  • Enabled moving of devices in the production planner by clicking and dragging